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Vita-Nex: Core



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1
Announcements / Vita-Nex: Core 4.0.0.0 Released
« Last post by Vorspire on January 15, 2017, 08:56:41 PM »
Vita-Nex: Core has been updated to version 4.0.0.0!

This version of VNc requires RunUO 2.7 or ServUO 55

Click here to download Vita-Nex: Core 4.0.0.0

Discussions, Support and Service/Module releases have been moved to the ServUO forums and this forum has been archived in read-only mode.
2
General Support / Re: Effects Help
« Last post by Vorspire on January 15, 2017, 06:47:33 PM »
What if I wanted a monster to use one of these visual effects in conjunction with a damage effect. Take Sand Vortex, for example. Its using m.FixedParticles( 0x36B0, 10, 25, 9540, 2413, 0, EffectLayer.Waist ); for the visual.

You can construct an EffectInfo object for this purpose, but they use the same methods in the Server.Effects class. The convenience of EffectInfo is that you can re-use it multiple times by calling Send() successively.

When it comes to using the explosion effects for dealing damage, it is recommended to provide an effect handler method to be called on each effect in the explosion's queue.

Code: [Select]
var fx = new FireExplodeEffect(target, target.Map, ExplosionRange)
{
EffectHandler = e =>
{
// Don't repeat damage for multiple effects on the same tile
if (e.ProcessIndex != 0)
{
ExplosionDamage(e);
}
}
};

fx.Send();
Code: [Select]
public virtual void ExplosionDamage(EffectInfo info)
{
Effects.PlaySound(info.Source.Location, info.Map, ImpactSound);

foreach (var m in
info.Source.Location.GetMobilesInRange(info.Map, 0)
.Where(m => m != null && !m.Deleted && User.CanBeHarmful(m, false, true)))
{
m.Damage(Utility.RandomMinMax(DamageMin, DamageMax), User, true);
}
}

This code can be found in the ThrowableBomb code in Vita-Nex.
3
Shard Advertising / Ultima Online Phoenix is Ready to Begin!
« Last post by Abracadabra2.0 on December 13, 2016, 01:14:49 AM »
We are nearly finished with our beta testing and are ready to kick things off. Don't miss your chance to stake a claim early and get the best housing locations while the server is still young. We already have a few pioneers who have established themselves and are enjoying the shard.

Things to expect when starting on our server:

225 Stat Cap (Stat ball provided)
700 Skill Cap
5 Characters, 2 Accounts, 1 house per account.
Pre-AOS server operating on an LBR expansion.
PVP is welcome, but is restricted to Buccaneer's Den, Guilds and Factions only. Felucca and T2A maps are currently utilized.
Custom quests and buyables make it enticing to want to visit Buc's Den. Are you brave enough?
Two new custom made dungeons have yet to be discovered and are waiting to be explored! Will you be the first to find one?
Crafting has been expanded to include complex items requiring multiple components.
Begging has been expanded.
Paragons spawn everywhere. This adds an element of danger to even ordinary spawn.
New player dungeon has been spawned to help players get started.
Donation items are available at the Sweet Dreams Inn in Britain.
A mail system has been added to send messages and items to other players.
Lots of custom items are available for gold purchase.
No pay for play donation items, ever!
World chat channel has been established (;w text)
Vitanex system has been installed. Look for this to be incorporated in future custom content.


Coming soon:

Custom champ spawn for 1-2 players.
Town Invasions - currently turned off to allow the players to get established.
Clay crafting - completely revamped and unlike anything else you've seen. Make unfinished clay items that you then must fire in your kiln.
Painting (craft) - completely custom craft allowing players to create pictures or portraits of things they see in game.
Tons of new monsters!
Lots of new tamables!
A massive amount of new quests!
Even more craftables!
New players! (ehem, that means you! What are you waiting for?!)

Visit www.ultimaonlinephoenix.com
Download the client and anything else you need there.
Point razor at 107.150.52.234 Port 2593 and let's play!
4
General Support / Re: Effects Help
« Last post by Abracadabra2.0 on December 12, 2016, 10:43:55 PM »
What if I wanted a monster to use one of these visual effects in conjunction with a damage effect. Take Sand Vortex, for example. Its using m.FixedParticles( 0x36B0, 10, 25, 9540, 2413, 0, EffectLayer.Waist ); for the visual.
5
Module Support / How To: Deceit Braziers Spawn/Despawn
« Last post by Abracadabra2.0 on November 26, 2016, 07:34:13 PM »
Ok so this may  be obvious to some but not all, so thought I'd contribute.

Once you've enabled this module, type "[deceitbraziers spawn" to spawn them and "[deceitbrazierrs despawn" to despawn them (without the quotes).


The braziers being spawned are located at 5175 615 0 on either facet. Walk into Deceit and turn left at the first doorway.

Usage: Double clicking the brazier will cause a big fire effect plus one random monster to appear (once every 15 min?). At least that's how it was on production.

http://www.uoguide.com/Deceit


Hope this helps someone.

Abracadabra
6
General Support / Installing VNC 3.0.0.1
« Last post by Johnny on August 27, 2016, 06:49:40 PM »
Ok, brand new install of ServUO Publish 54, installing VNC 3.0.0.1 and getting the following errors:

ServUO - [http://www.servuo.com] Version 0.5, Build 6083.18995
Publish 54
RandomImpl: CSPRandom (Software)
Core: Loading config...
Scripts: Compiling C# scripts...Failed with: 2 errors, 16 warnings

Errors:
 
+ Customs/00 - Systems & Utilities/Vita-Nex Core 3.0.0.1/Modules/TrashCollection/Objects/Handlers/BaseTrashHandler.cs:
    CS1928: Line 315: 'Server.GenericReader' does not contain a definition for 'ReadList' and the best extension method overload 'Server.SerializeExtUtility.ReadList<TObj>(Server.GenericReader, System.Func<TObj>, System.Collections.Generic.List<TObj>)' has some invalid arguments
    CS1503: Line 315: Argument 2: cannot convert from 'method group' to 'System.Func<System.Type>'
    CS1928: Line 316: 'Server.GenericReader' does not contain a definition for 'ReadList' and the best extension method overload 'Server.SerializeExtUtility.ReadList<TObj>(Server.GenericReader, System.Func<TObj>, System.Collections.Generic.List<TObj>)' has some invalid arguments
    CS1503: Line 316: Argument 2: cannot convert from 'method group' to 'System.Func<System.Type>'

+ Customs/00 - Systems & Utilities/Vita-Nex Core 3.0.0.1/SuperGumps/Framework/DesktopGump.cs:
    CS1928: Line 267: 'System.Collections.Generic.IEnumerable<int>' does not contain a definition for 'Select' and the best extension method overload 'System.Linq.Enumerable.Select<TSource,TResult>(System.Collections.Generic.IEnumerable<TSource>, System.Func<TSource,TResult>)' has some invalid arguments
    CS1503: Line 267: Argument 2: cannot convert from 'method group' to 'System.Func<int,int>'
7
General Support / JSON Web Stats Stuck Problem
« Last post by Argalep on May 27, 2016, 06:16:55 AM »
Hi,


published in number  stuck experiencing. The number does not update web status

Code: [Select]
{ "vnc_version": "3.0.0.0", "mod_version": "3.0.0.0", "last_update": "05/26/2016 21:28:26", "last_update_stamp": 1464298106.48605, "stats": { "uptime": "14:26:29.7459996", "uptime_stamp": 51989.7459996, "uptime_peak": "12.07:24:46.7290000", "uptime_peak_stamp": 1063486.729, "online": 27, "online_max": 33, "online_peak": 50, "unique": 10, "unique_max": 12, "unique_peak": 17, "items": 174343, "items_max": 174773, "items_peak": 174773, "mobiles": 7071, "mobiles_max": 7654, "mobiles_peak": 10735, "guilds": 7, "guilds_max": 7, "guilds_peak": 7, "memory": 381642560, "memory_max": 382549672, "memory_peak": 1493837440 } }
   

does not renew itself
8
Module Support / Re: Modules not Working after being Enabled
« Last post by ProfessorChaos on May 19, 2016, 02:44:06 AM »
How do you do the world, staff, guild, and regular chat?

I realize you may have already figured this out, but the prefix for the channels is usually the first letter of the channel. And for chat itself, the prefix is ";".
So, to chat in the world channel, you would write like this: ";w Hello world." (Without the quotes).
9
General Support / Re: Issues Installing VitaNex Core 3.0.0.1 on RunUO 2.7
« Last post by ProfessorChaos on May 18, 2016, 09:30:37 PM »
Yeah.. literally just got it running, and was posting to keep you from wasting your time... lol.

Thank you for responding though.
10
General Support / Re: Issues Installing VitaNex Core 3.0.0.1 on RunUO 2.7
« Last post by Vorspire on May 18, 2016, 09:27:07 PM »
You need to compile RunUO with NEWPARENT defined.

If you're using a batch file to compile, add this to the arguments;

/d:NEWPARENT
Pages: [1] 2 3 ... 10

Download VNc

Recent Topics

Vita-Nex: Core 4.0.0.0 Released by Vorspire
[January 15, 2017, 08:56:41 PM]


Effects Help by Vorspire
[January 15, 2017, 06:47:33 PM]


Ultima Online Phoenix is Ready to Begin! by Abracadabra2.0
[December 13, 2016, 01:14:49 AM]


How To: Deceit Braziers Spawn/Despawn by Abracadabra2.0
[November 26, 2016, 07:34:13 PM]


Installing VNC 3.0.0.1 by Johnny
[August 27, 2016, 06:49:40 PM]


JSON Web Stats Stuck Problem by Argalep
[May 27, 2016, 06:16:55 AM]


Modules not Working after being Enabled by ProfessorChaos
[May 19, 2016, 02:44:06 AM]


Issues Installing VitaNex Core 3.0.0.1 on RunUO 2.7 by ProfessorChaos
[May 18, 2016, 09:30:37 PM]


ADM Assistance by Vorspire
[May 18, 2016, 09:23:25 PM]


Suggestion by Vorspire
[April 24, 2016, 06:23:15 PM]

Comments

Refresh History
  • Moderated
  • Terrapin: Hello - and thanks - thought I would check VNC out since using it in JustUO server...
    April 22, 2015, 10:20:17 PM
  • Vorspire: Hello!
    December 16, 2014, 07:11:55 PM
  • Tek: Hello
    December 15, 2014, 08:51:25 AM
  • magnus_mythos: hello
    November 18, 2014, 05:30:22 AM
  • Antares_UO: thanks Vospire
    June 15, 2014, 06:52:17 PM
  • jezika: Thank you is not enough Vorspire! This system is exactly what I was looking for.
    June 04, 2014, 06:01:11 AM
  • Vorspire: VNc 2.1.1.0 Released!
    March 10, 2014, 01:33:06 AM
  • Vorspire: VNc 2.1.0.0 Released!
    January 27, 2014, 12:57:51 PM
  • Kassandra: Many thanks for building my shard for me.  It is awesome, I'm extremely pleased with what you've done and the ongoing support!!!
    November 20, 2013, 01:31:08 AM
  • Regnak: Great news ! Thanks Vorspire :)
    November 16, 2013, 01:55:16 PM
  • Vorspire: VNc: 2.1.0.0 is being developed!
    November 13, 2013, 08:38:35 AM
  • Vorspire: VNc 2.0.0.5 Released!
    September 11, 2013, 12:49:42 AM
  • Vorspire: VNc 2.0.0.4 Released!
    August 23, 2013, 12:47:54 AM
  • Vorspire: VNc 2.0.0.3 Released!
    July 05, 2013, 12:50:13 AM
  • Kaemalux: :-)
    July 01, 2013, 01:51:13 PM
  • Vorspire: VNc 2.0.0.2 Released!
    June 20, 2013, 08:29:19 PM
  • scrlked: I am trying it out on my shard. This is taking UO to the next level.
    June 13, 2013, 11:11:16 AM
  • Vorspire: VNc 2.0.0.0 Released!
    June 03, 2013, 12:53:33 AM
  • ST33LDI9ITAL: huzzah, going on vacation in for 2 weeks soon, plan to catch up on some runuo stuff. looking forward to taking some time with it. good job!
    February 26, 2013, 06:02:30 AM
  • Vorspire: The latest, most optimised version of VNc is not far from release.
    February 22, 2013, 03:16:51 AM

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